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Getting Started with Sense Pack 2 : Persistent Anchors

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Nov 2, 2024
24:23

Building from our previous Spatial Anchor project, we will go over how to persist the project into local disk so you can reuse it in new sessions of your app or game! 👨‍💻 Sample Project https://bytedance.us.larkoffice.com/file/RPjibIFWIoZPGCx6yRYuIjzTsJc?from=from_copylink 📚 Chapters 0:00 - Introduction 2:28 - Script : Buttons and Prefabs 3:58 - Anchor Prefab 6:15 - InputAction Map 7:04 - Menu Canvas 12:01 - Script : Menu Toggle 13:22 - Script : PersistCurrList 16:03 - Script : UnPersistCurrList 17:20 - Script : DeleteAllObjects 17:40 - Script : LoadAllAnchors 20:25 - Script : UnPersistAndDestroyAll 22:05 - Demo : AnchorPrefab and feature showcase 23:20 - RoadPrefab addition 23:48 - Demo 2: RoadPrefab 🔗 Links 👋 PICO Developer ► Twitter Page: https://twitter.com/PICOXR_Dev ► Website: https://developer-global.pico-interactive.com ► PICO Developer Support Portal: https://picodevsupport.freshdesk.com ► PICO SDK Roadmap: https://bytedance.feishu.cn/sheets/shtcneY4jUzhiE6bmWJ6R33pFHc

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Getting Started with Sense Pack 2 : Persistent Anchors | NatokHD