This is the 1st video in the series of me recreating Ghosts 'n Goblins in Unity using C#. In this series, I'll try to recreate all the mechanics similar to the original arcade game. In this video, I'm going to import all the assets that I'm going to use and setup the Arthur animations so that later we can control them via state machine.
00:00 Project Setup
01:18 Folders Setup
3:50 Setup PlayerSpriteSheet
05:10 Setup Map
08:17 Player Animations
Download
0 formats
No download links available.
Ghosts 'n Goblins - Unity/C#: Project Setup - EP 01 | NatokHD