I'm working on a sprite sheet maker workflow for Unreal Paper 2D. This is a test model from Tripo to Mixamo to rig and animated. Then I used Blender to export the glb and animations as one file. This gets loaded into my app and from there I can make animated sprites sheets and export them. I 'vibe' coded this with Gemini.
Sprite Sheet Editor: https://scfdev.com/test/spritetools/SpriteSheetEditor.html
GLB to sprite sheet: https://scfdev.com/test/spritetools/glbmain.html
Test sprite sheet (green background): https://scfdev.com/test/spritetools/aaa5pixel.png
Test GLB file: https://scfdev.com/test/spritetools/GirlwAnims.glb
Made with Tripo and rigged via Mixamo
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GLB to Sprite Sheet Web App - Work in Progress | NatokHD