In this second part of the tutorial series, we’ll move beyond UI elements and learn how to click and drag Node2D objects in Godot 4 using Area2D and CollisionShape2D.
0:00 Intro
00:10 Part 1 recap
00:20 Title screen
00:32 Project start
01:19 Polygon2D introduction
03:15 Add Area2D
03:48 Add CollisionShape2D
05:10 Start script
07:01 Use built in signals
09:02 get_global_mouse_position() use
12:37 Test
15:00 Info Slides
You’ll learn how to:
– Set up an Area2D with a CollisionShape2D for mouse detection
– Use the input_event signal to detect clicks correctly
– Drag objects around the screen
– Compare this approach to the UI global_position method from Part 1
This method is perfect for draggable sprites, shapes, or game objects that aren’t part of the UI.
✅ Watch Part 1 here: https://youtu.be/NMgvmc9PtXk
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