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Godot 4 Tutorial: Click & Drag Node2D with Area2D (Part 2)

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Sep 18, 2025
15:30

In this second part of the tutorial series, we’ll move beyond UI elements and learn how to click and drag Node2D objects in Godot 4 using Area2D and CollisionShape2D. 0:00 Intro 00:10 Part 1 recap 00:20 Title screen 00:32 Project start 01:19 Polygon2D introduction 03:15 Add Area2D 03:48 Add CollisionShape2D 05:10 Start script 07:01 Use built in signals 09:02 get_global_mouse_position() use 12:37 Test 15:00 Info Slides You’ll learn how to: – Set up an Area2D with a CollisionShape2D for mouse detection – Use the input_event signal to detect clicks correctly – Drag objects around the screen – Compare this approach to the UI global_position method from Part 1 This method is perfect for draggable sprites, shapes, or game objects that aren’t part of the UI. ✅ Watch Part 1 here: https://youtu.be/NMgvmc9PtXk 🔔 Subscribe for more Godot tutorials, tips, and examples!

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Godot 4 Tutorial: Click & Drag Node2D with Area2D (Part 2) | NatokHD