Godot Modular Weapon System Tutorial | Weapon Manager & Resource Setup - FPS Controller Series
This video shows how to set up a weapon manager node and weapon resource for a modular weapon system in Godot. The eleventh video of my character controller tutorial series. Deagle & weapons asset pack (all assets are CC0): https://github.com/majikayogames/SimpleFPSController/releases/download/tutorial-assets/weapons_asset_pack.zip Free download for the player model here: https://github.com/majikayogames/SimpleFPSController/releases/tag/character-model Full Playlist: https://www.youtube.com/playlist?list=PLbuK0gG93AsHID1DDD1nt4YHcdOmJvWW1 GitHub Repo: https://github.com/majikayogames/SimpleFPSController All source code and included assets are licensed under the CC0/public domain license. Contents of this video: 0:00 - Intro 1:40 - WeaponManager node and WeaponResource setup 8:10 - Add view & world models 16:40 - Position view & world models 22:30 - Play view model idle animation on equip 25:12 - Hide view model from world camera & world model from view camera 31:00 - Add weapon logic to WeaponResource 39:50 - Add weapon fire sound & animation 51:15 - Add weapon damage 57:55 - Add ammo 1:02:53 - Add reload functionality 1:19:00 - Outro If this tutorial helped you, consider supporting the channel on Patreon or Ko-fi: https://www.patreon.com/MajikayoGames https://ko-fi.com/majikayogames
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