GODOT PROCEDURAL GENERATION - Hexagonal Maps (C#)
ACCESS the FULL COURSE here: https://academy.zenva.com/product/godot-csharp-academy/?utm_campaign=youtube_description&utm_medium=youtube&utm_content=youtube_2024_godotproceduralgeneration Unlock the secrets to creating engaging 4X strategy games from scratch! Strategy games are known for their rich mechanics and complex features, with many rooted in hex-based map designs. In this course, you’ll embark on a journey to develop a turn-based strategy game using Godot and C# by learning the essential skills for creating a map from hexagonal tiles. These skills will not only put you on the starting path for making strategy games, but give you map skills that can be used in a variety of other genres and projects! A solid understanding of Godot and C# is needed for this course. You’ll learn how to: - Create procedural terrain generation - Work with Godot’s tilemap layers - Implement camera panning & zooming - Handle mouse input for map scrolling - Utilize the FastNoiseLite generator - Apply C# LINQ for data queries … and more!
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