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GODOT TUTORIAL: Using a NinePatchRect to create flexible, reusable backgrounds

29.3K views
Aug 19, 2020
4:36

In this video, we use a NinePatchRect in Godot 3.2 to create a flexible, stylized background that can be used for UI in your games. We talk through the creation of the art asset, setting up a NinePatchRect node, and save our work as a dedicated Scene that can be instanced in other parts of our projects. *** Links *** Sample asset to use: https://assets.codepen.io/21542/DemoUiBackgroundNineRect.png Godot NinePatchRect docs: https://docs.godotengine.org/en/3.2/classes/class_ninepatchrect.html Aseprite: https://www.aseprite.org/ 💬 Join our Discord community of people making video games: https://discord.gg/umD2GRy 🎨 Get a free RPG Sprite Pack by joining our newsletter: https://newsletter.gamedevshift.com Twitter: https://twitter.com/drewconley13

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GODOT TUTORIAL: Using a NinePatchRect to create flexible, reusable backgrounds | NatokHD