In this video, we use a NinePatchRect in Godot 3.2 to create a flexible, stylized background that can be used for UI in your games. We talk through the creation of the art asset, setting up a NinePatchRect node, and save our work as a dedicated Scene that can be instanced in other parts of our projects.
*** Links ***
Sample asset to use:
https://assets.codepen.io/21542/DemoUiBackgroundNineRect.png
Godot NinePatchRect docs:
https://docs.godotengine.org/en/3.2/classes/class_ninepatchrect.html
Aseprite:
https://www.aseprite.org/
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