I spend a session blackboarding all the problems facing me at this point and gather the ideas I have that might help solve these problems.
00:00 - intro
01:27 - picture of the problem
02:03 - explicit geometry
03:00 - implicit geometry
03:45 - blurring effect
07:16 - signed distance function
08:17 - overdraw problem
10:34 - conclusions
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Graphics 3 [6]: Problem Solving 2D Velocity Antialiasing | NatokHD