Grasshopper From Zero – Episode 2 | Geometry Basics & Transformations
Welcome to Episode 2 of Grasshopper From Zero! In this lesson, we dive into the fundamentals of Geometry Basics and Transformations — essential skills for creating dynamic, parametric models in Grasshopper. 📍 Chapters 00:00 – Intro 01:57 – Geometry Basics 02:00 – Line SDL 04:00 – Polyline 05:20 – Interpolate 06:49 – Ellipse 08:17 – Rectangle 09:33 – Offset 10:58 – Fillet 11:57 – Sphere 13:10 – Cone 14:12 – Cylinder 15:26 – Cap Hole 16:12 – Extrude 17:11 – Vector Basics 17:47 – Move 18:41 – Rotate 19:44 – Rotate 3D 20:33 – Scale 21:21 – Scale NU 22:10 – Mirror 23:03 – Outro In this episode, you'll learn how to create and control key geometric elements such as lines, polylines, curves, ellipses, rectangles, spheres, cones, and cylinders. You’ll also explore essential transformation tools — Move, Rotate, Scale, Mirror — plus important curve operations like Offset, Extend, and Fillet. These concepts help you turn simple shapes into flexible, fully parametric forms for architecture, computational design, and algorithmic workflows. ⭐ What you will learn • How Grasshopper handles basic geometry • Creating lines, curves, and shapes parametrically • Using Line SDL, Polyline, and Interpolate • Building 2D & 3D forms: Ellipse, Rectangle, Sphere, Cone, Cylinder • Core transformations: Move, Rotate, Scale, Mirror • Curve editing: Offset, Extend, Fillet, Chamfer • Preparing clean geometry for modeling & fabrication If you're ready to bring your geometry to life and step into dynamic parametric modeling — let’s jump into Episode 2! #Grasshopper #Rhino #ParametricDesign #ComputationalDesign #GrasshopperTutorial #Rhino3D #Architecture #DesignFromZero #GrasshopperBeginner
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