Grundy Tech Bytes: Botley 2.0
Grundy Tech Bytes feature user-friendly technology that can be used in homes, libraries, and classrooms. These videos were created to show fun ways of using STEM technologies at home or in the classroom. Most of these technologies utilize the 4 C's: Critical Thinking, Creativity, Collaboration, and Communication. This video features Botley 2.0. For resources and lesson plans, please visit the following website: https://www.learningresources.com/blog/hour-of-code-2021 This program is part of Grundy Library's STEMtastic Learning Initiative. The STEMtastic Learning Initiative is made possible through the generous support of The Bristol Complex Community Advisory Committee (CAC). Please see below for educational standards. #paforward #informationliteracy #stem #stemeducation #robots #coding #botley #screenfreecoding #codingforkids #codingforpreschool #preschoolcoding Thank you for joining us for this virtual program courtesy of the staff of the Grundy Library. We appreciate your patience with library staff and others in our online programs as we all learn to use this virtual platform. Those attending our virtual programs are asked to follow our Grundy Behavior policy especially as applicable to interactions. As such, please exercise civility and respect while interacting with staff and others in the program. Failure to comply will result in your dismissal from the virtual meeting as well as the potential loss of future library privileges. Pre-Kindergarten Core Competencies AL.1 Constructing and Gathering Knowledge o AL.1 PK.A Explore and ask questions to seek meaningful information about a growing range of topics, ideas, and tasks o AL.1 PK.B Demonstrate a willingness to participate in new and challenging experiences o AL.1 PK.C Engage in complex play sequences with two or more children. AL.4 Learning through Experience o AL.4 PK.C Attempt problem solving activities to achieve a positive outcome 1.3 Reading Literature o 1.3 PK.J Use new vocabulary and phrases acquired in conversations and being read to o 1.3 PK.K With prompting and support, actively engage in group reading activities with purpose and understanding. 2.1 Numbers and Operations o 2.1 PK.A.1 Know number names and the count sequence. o 2.1 PK.A.2 Count to tell the number of objects. o 2.1 PK.A.3 Compare numbers o 2.1 PK.MP Use mathematical processes when quantifying, comparing, representing, and modeling numbers 2.2 Algebraic Concepts o 2.2 PK.A.1 Understand addition as putting together and adding to, and understand subtraction as taking apart and taking from. 2.3 Geometry o 2.3 PK.A.1 Identify and describe shapes. o 2.3 PK.A.2 Analyze, compare, create, and compose shapes. 2.4 Measurement, Data and Probability o 2.4 PK.A.1 Describe and compare measurable attributes of length and weights of everyday objects 3.2 Physical Science o 3.2 PK.B.1 Explore and describe the motion of toys and objects. 15.4 Computer and Information Technology o 15.4 PK.A Identify various technologies used in the classroom and at home o 15.4 PK.B Demonstrate responsible use of technology and equipment
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