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Half-Life - Boid AI Flocking Behavior

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Mar 25, 2018
5:29

Part of my Half-Life Fact Files series: http://www.youtube.com/playlist?list=PLDmcwfn8y0lMtlqcpUhggk0FB1EC2i3iB This entry examines the dynamic flocking behavior of Half-Life's Boids. Read the full Combine OverWiki article here: http://combineoverwiki.net/wiki/Boid Credit to Barnz for sourcing the original previews. For reference purposes: https://www.red3d.com/cwr/boids/ https://web.archive.org/web/19970723151741/telefragged.com/message_boards/halflife/messages/21.html https://web.archive.org/web/20000305000748/http://www.pcgamer.com:80/jsmid/news/1810.html https://web.archive.org/web/20000524184812/http://www.valveworld.com:80/fragile/ects1.html https://www.youtube.com/watch?v=pbFEQv259yw Music: Half-Life (Kelly Bailey) - Nepal Monastery

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