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Hammer Source CS:GO SDK "Abandoned House" Workflow (3/5) - Detailing Tutorial

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Jan 26, 2017
16:52

Out Now "Preproduction Blueprint: How to Plan Game Environments and Level Designs" Book in Paperback or Kindle on Amazon at http://amzn.to/2g7WHIy In this 3rd part of 5 you will see the detailing process for the "Abandoned House" environment. This process can be applied to any game environment you create with Hammer Source. I will be using CS:GO SDK version of Hammer Source, but any Hammer Source version will work with this tutorial including Team Fortress 2, Half-Life 2 and Left4Dead series. Topics covered in this tutorial are adding props, refining BSP brush work and adding decals. We'll do a detail pass, create stairs, porch and overhang porch roof. Full tutorial text notes can be found here: http://www.worldofleveldesign.com/categories/csgo-tutorials/abandoned-house-workflow-part3-detailing.php All 5 parts are listed below: "Abandoned House" Workflow (Part 1/5) - BSP Block-In Tutorial: https://youtu.be/6OOcD2iL_HU "Abandoned House" Workflow (Part 2/5) - Texturing Tutorial https://www.youtube.com/watch?v=g-4o_AcUjYE "Abandoned House" Workflow (Part 3/5) - Detailing Tutorial https://youtu.be/7as4TwypmAU "Abandoned House" Workflow (Part 4/5) - Displacement/Terrain and Foliage Tutorial https://youtu.be/BfZBhkdjly0 "Abandoned House" Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile Tutorial https://www.youtube.com/watch?v=3r_nF2RTOiI

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Hammer Source CS:GO SDK "Abandoned House" Workflow (3/5) - Detailing Tutorial | NatokHD