HellJumper's New TF2 Modeling Tutorial (Beta Import)
Make sure to enable annotations since I sometimes add information that is missing/incorrect. Steam Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=155101824 Blender Tutorial Community: http://steamcommunity.com/groups/BlenderTutorialCommunity This is a new 3D modeling tutorial for the new TF2 beta importer. Since my old tutorial covered the basics of modeling and texturing, I will not be going into detail about those. Instead this tutorial focuses on the new beta import system. In the future I will cover how to get good looking backpack icons, source filmmaker renders, and painted items. Required Programs: Blender - http://www.blender.org/ Photoshop - http://www.photoshop.com/ GCFscape - https://developer.valvesoftware.com/wiki/GCFScape SMD Tools - https://developer.valvesoftware.com/wiki/Blender_SMD_Tools Crowbar- https://developer.valvesoftware.com/wiki/Crowbar NOTE: In the video I mention MDLdecompiler for use in decompiling .mdl files. However, this program has not been updated in quite a while. Instead, Crowbar is another program I have found to be really useful in decompiling .mdl files. It functions similarly to mdldecompiler (so it should be self-explanatory in terms of how to use it). Websites and Resources: (read from top to bottom) http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro http://cg.tutsplus.com/tutorials/blender/model-uv-and-texture-a-complete-manga-character-in-blender-day-1/ (Creating a character from scratch) http://www.blendercookie.com/ http://www.polycount.com/forum/showthread.php?t=73559 (Swizzle's Texturing Guide)
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