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High performance (graphics) programming (Android Dev Summit '19)

12.8K views
Oct 24, 2019
20:10

This talk details various techniques employed by the Filament rendering engine to deliver high performance on Android devices: CPU cache-friendly programming, multi-threaded job system to saturate cores, dynamic resolution, frame skipping, doing shader computations in half-floats, how to use small float formats for textures, writing SIMD and optimization-friendly C++ code, and more. Presented by: Romain Guy, Mathias Agopian Android Dev Summit '19 all sessions playlist → https://goo.gle/ADS19allsessions Subscribe to the Android Developers channel! → https://goo.gle/AndroidDevs Check out the photo album → http://goo.gle/ADS19Photos #AndroidDevSummit event: Android Dev Summit 2019; re_ty: Publish; product: Android - General; fullname: Mathias Agopian, Romain Guy;

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High performance (graphics) programming (Android Dev Summit '19) | NatokHD