Horseless Carriage - SOLO PLAYTHRU and FULL TUTORIAL
Thanks to BGG User Alex (TalkShelfingSpace) for his brilliant solo ideas. You can find some of Alex's Design Notes here: https://boardgamegeek.com/thread/3078535/cube-distribution-solo-mode-development-thread/page/1 0:00:00 Introduction 0:03:08 Initial Researh and Planning Departments 0:05:43 Overview 0:07:05 Basic vs Normal Version 0:07:40 Components 0:12:40 Car Parts 0:16:02 Other Tiles 0:20:38 How Phase 1 Works 0:22:26 Effect of Turn Order on Builing Rules explained in ingruciating detail throught Round 1 0:29:09 Round 1, Phase 1 - Advancing Research Markers 0:30:49 Phase 2 - Choosing Turn Order 0:34:03 Phase 3 - Building Factory (with commentary 0:57:32 Phase 4 - Increase Gantt 1:03:02 Phase 5 - Sales 1:08:39 Phase 6 - Is gmae over? 1:10:41 Phase 7 - Swap Reserach Tracks, get Minimum Specification 1:14:52 Minimum Specifications 1:16:37 Phase 8 - Generate Demand on the Market Board 1:25:48 Round 2, Phase 1 - Advancing Reserach Markers 1:29:09 Phase 2 - Choosing Turn Order 1:30:29 Phase 3 - Building Factory (with commentary 1:36:48 Phase 4 - Increase Gantt 1:37:08 Phase 5 - Sell 1:39:40 Phase 6 - Is game over? 1:39:48 Phase 7 - Swap Research Tracks, get MInimum Specification 1:41:33 Phase 8 - Generate Demand on the Market Board 1:43:58 Round 3, Phase 1 - Advancing Reserach Markers 1:47:24 Phase 2 - Choosing Turn Order 1:48:26 Phase 3 - Building Factory (with commentary 1:51:29 Phase 4 - Increase Gantt 1:51:43 Phase 5 - Sell I'M EMBARRASSED TO SAY THAT A RIDICULOUSLY STUPID BUG INFLATED MY SCORE ANYTIME I SOLD MORE THAN 1 CAR IN A SINGLE TRANSACTION. SEE ADDITIONAL NOTES AT THE BOTTOM. 1:54:34 Phase 6 - Is game over? 1:55:02 Phase 7 - Swap Research Tracks, get MInimum Specification 1:55:08 Phase 8 - Generate Demand on the Market Board 1:57:02 Round 4, Phase 1 - Advancing Reserach Markers 1:59:14 Phase 2 - Choosing Turn Order 1:59:44 Phase 3 - Building Factory (with commentary 2:05:42 Phase 4 - Increase Gantt 2:05:47 Phase 5 - Sell 2:09:25 Phase 6 - Is game over? 2:09:31 Phase 7 - Swap Research Tracks, get MInimum Specification 2:09:47 Phase 8 - Generate Demand on the Market Board 2:10:29 Round 5, Phase 1 - Advancing Reserach Markers 2:12:19 Phase 2 - Choosing Turn Order 2:12:35 Phase 3 - Building Factory (with commentary 2:16:19 Phase 4 - Increase Gantt 2:16:23 Phase 5 - Sell 2:19:40 Phase 6 - GAME OVER ****************************************** So I would never have expected that a scoring bug would be so pronounced in my program. I so take scoring for granted in my programs that it absolutely never occurred to me to investigate my high scores. In reality, I ended the game with only 74 points (not 102!), and, thus, finished 2nd, 14 points behind purple. Needless to say, this bug is now squashed and will hopefully never rear its ugly head again should I present another Horseless Carriage video in the future. ****************************************** Want to see a list of all my board game videos? Click here: https://www.boardgamegeek.com/geeklist/220555/computerized-p... Interested in downloading Obsession for Windows? Visit: https://boardgamegeek.com/guild/3922 Please help me keep my channel going. Visit http://patreon.com/larryschneider to help. Even a buck a month will help make a difference. Thank you.
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