Houdini 16 Masterclass | Ocean Tools
//NOTE: there have been several updates and bug fixes to the ocean tools since the Gold release of Houdini. Please use the latest daily build if possible to ensure you have the most recent version. Get Daily Build - sidefx.com/download/daily-builds/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Houdini's Ocean tools have been significantly redesigned for Houdini 16, offering more control over the look and timing of oceans, render-time evaluation of ocean spectra, and improved tools for integration with FLIP simulations. This masterclass starts by examining the meaning of an ocean "spectrum", then explores the new additions in Houdini 16 and how they can create "infinite" oceans with particle-based foam, as well as embedded FLIP simulations using an Extended Surface workflow. Download masterclass scene files here: sidefx.com/tutorials/houdini-16-ocean-tools/. - - - - - - - - - - - - - - - - - - - - - - - VIDEO CHAPTERS 00:00:00:00 // 00 - Welcome to Ocean Tools in H16 by John Lynch 00:01:39:18 // 01 - Intro 00:06:00:10 // 02 - New Layered Architecture in H16 00:08:07:25 // 03 - Spectrum Overview 00:14:20:27 // 04 - Spectrum Visualization 00:25:36:27 // 05 - Wave Instancing 00:27:33:25 // 06 - Wave Instancing Visualization 00:32:15:16 // 07 - Hero Waves Overview 00:34:29:13 // 08 - Hero Waves Setup (Ocean Waves) 00:43:36:05 // 09 - Ocean Layer Examples 00:49:20:04 // 10 - Rendering Oceans with Mantra in H16 00:53:01:17 // 11 - Rendering Workflow 01:05:57:17 // 12 - Particle-based Foam with OceanFoam SOP 01:09:24:19 // 13 - Foam (Large Ocean Shelf tool) 01:18:42:14 // 14 - Baking and Other Outputs 01:26:07:05 // 15 - FLIP/Ocean Overview 01:28:45:07 // 16 - Ocean Flat Tank Overview 01:31:35:12 // 17 - Ocean Flat Tank Tool 01:52:47:23 // 18 - Guided Ocean Layer Overview 01:54:45:17 // 19 - Guided Ocean Layer Setup
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