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Houdini PDG texture compositor HDA tutorial - part 3

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Mar 27, 2025
33:41

Buy on Orbolt: https://www.orbolt.com/asset/MASSE::texture_compositor::1.1 Orbolt profile: https://www.orbolt.com/user/2935568209 Full tutorial + HDA(LC) - https://viktorsanfimovs.gumroad.com/l/rrqyr Playlist: https://www.youtube.com/playlist?list=PLUBK6gGjWEepN4HAcjX9_kkp3l3bV7Rnv This tutorial walks through using a Houdini Digital Asset for texture compositing and packing. It explains how to generate new texture sets from existing ones, including setting up directories, selecting texture types, and customizing outputs like base color, normal maps, and ORM textures. The HDA supports batch processing for multiple texture sets and includes options for downsampling, green channel complementing for normal maps, and copying unmatched files. The tool is particularly useful for streamlining texture workflows in engines like Unreal Engine, ensuring compatibility across different texture sources. Time stamps: 0:00 Get all files 10:52 filter work items 18:18 splitting file name 20:26 setting tags 22:27 "piece" attribute 24:27 "folder_id" attribute 26:02 work item per texture 27:47 "filename" attribute 30:10 "destination_roo_directory" attribute 31:50 "destination_directoru_name" attribute Song: Avatar Artist: Kia Music by: CreatorMix.com

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Houdini PDG texture compositor HDA tutorial - part 3 | NatokHD