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Houdini tutorial - Animated Geometry into Rigid Body Dynamic (RBD) / Beginner

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Jan 26, 2026
40:05

This is a quick beginner friendly tutorial shows how build a simple 3d procedural model and use animated geometry in Rigid Body Solver. Inspired by this project https://www.behance.net/gallery/125483655/Research-Bots List of attributes RBDs and more https://wiki.johnkunz.com/index.php?title=VEX_Attribute_Glossary#DOP_Packed_RBD_Attributes If you are going to apply the effect for a few copies these links could be helpful to offset time animation with CopyToPoints node https://forums.odforce.net/topic/46097-offset-time-on-copy-to-points/#:~:text=toadstorm,-Members&text=Another%20way%20you%20can%20do,(or%20subframe)%20you%20need. https://youtu.be/4gcy-0_PWFU?si=KI3JfrQcRgzAUnmx More advanced procedural modeling with VEX - check this channel https://www.youtube.com/@cgside I small small small little community you could follow https://t.me/houdinimudini 00:00 - Intro and Reference review 01:36 - Start to model 08:47 - Create driver control 15:16 - Link a rotation transform 23:36 - Review original model 25:12 - RBD start 32:42 - Add velocity to RBD 38:51 - Outro

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