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In this in-depth tutorial, I expand upon the previous tutorial of modeling and texturing a high poly count brick, and show you how to make a lot of copies to create any type of brick formation, yet render efficiently without just brute force copying of geo.
We go over how to instance single models onto points as "packed primitives" which is a very efficient memory saver inside Houdini.
As always, if you have any questions, feel free to leave a comment below and I'll try to get back to you.
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Houdini Tutorial - Packed geometry and efficient rendering | NatokHD