Visual clutter is a common problem in hero shooters like Marvel Rivals and Overwatch 2. Fights can become a blurry mess of red and blue flashes until eventually someone comes out on top and is left to wonder what just happened. Deadlock, however, doesn't have this problem. The artists at Valve made some brilliant design decisions that greatly improve the visual clarity of the game. In this video, we'll be doing a deep dive on the differences between Deadlock, Marvel Rivals, and Overwatch 2 to see how Deadlock solved visual clutter.
⏰ Timestamps:
0:00 - Intro
1:33 - Stating the Obvious
2:33 - Isn't Deadlock Also Cluttered?
4:01 - Genius Color Design
7:52 - Messy Color Palette
10:11 - Ability Redwashing
14:16 - Less is More
18:10 - Too Much Clutter
21:07 - 3rd vs. 1st Person
22:52 - Where Deadlock Fails
23:45 - Summary & Conclusion
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Intro and Outro Music by Darkseeker111: https://soundcloud.com/christian-tuipulotu
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