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How Do I Render: A Realistic Leaf (Renderman & Maya)

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Dec 21, 2016
10:08

This week I have a look at some concepts around creating a realistic looking leaf with a fairly simple texture map and some single surface scattering. I'll talk a little about how to control you sub surface scattering to create translucence, as well as mixing in other parts of the PxrSurface shader to create a believable leaf. If you've got a request for an episode of HDIR let me know in the comments! Check out more of my work: http://michaelrew.tumblr.com http://instagram.com/smallrobotstudio

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How Do I Render: A Realistic Leaf (Renderman & Maya) | NatokHD