This week I have a look at some concepts around creating a realistic looking leaf with a fairly simple texture map and some single surface scattering. I'll talk a little about how to control you sub surface scattering to create translucence, as well as mixing in other parts of the PxrSurface shader to create a believable leaf.
If you've got a request for an episode of HDIR let me know in the comments!
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http://michaelrew.tumblr.com
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How Do I Render: A Realistic Leaf (Renderman & Maya) | NatokHD