In this quick tutorial we'll look at setting up some fairly convincing teeth using ramps and subsurface scattering shaders. First I'll talk a little about geometry and the use of UV maps that will compliment our Ramps, next we'll look at the shader and discuss the advantages and disadvantages of using SSS and finally we'll have a look at the shader in action on a pre-prepared model.
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How Do I Render: Teeth (Redshift & Maya) | NatokHD