In this week's live work session I will walk through optimizing highpoly models through retopology. My prefered workflow includes XNormal and Cinema 4D. I will take a 20,000 pollygon model and recreate it as a 200 polygon copy with clean topology and nice UV maps. Whether you are looking to make a game ready model or you just want to optimize your render this video is for you.
Find XNormal for free here: https://xnormal.net/
Original Model Credit: https://sketchfab.com/tinyruin
Music: Constellations by Acreage
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How I optimize highpoly models // xnormal | NatokHD