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How I Optimized My Level Lighting & Started Multiplayer Replication

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Dec 13, 2025
2:41

In this video, I share a quick update on my current multiplayer project in Unreal Engine. I break down the techniques I used to achieve a constant 60+ FPS in every room of the level through careful lighting optimization. I walk through various debug view modes to show how to keep your project performant, including Light Complexity, Lightmap Density, and Shader Complexity. 📝 In this video: -Performance Showcase: Achieving consistent 60+ FPS indoors. -Lighting Optimization: Analysis of Light Complexity and Lightmap Density (Green/Blue zones). -Shader Complexity: Ensuring efficient rendering with no stationary light overlap. -Multiplayer WIP: A first look at the replication system including crouch, walk, and jump mechanics. -I will be posting more updates as I develop the multiplayer features further. Subscribe for more Unreal Engine Devlogs & Tutorials! #UnrealEngine #GameDev #TechArt #UE5 #Multiplayer

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How I Optimized My Level Lighting & Started Multiplayer Replication | NatokHD