Some useful resources:
Definition of impossibility by Jason Blundell
Gödel Escher Bach: An Eternal Golden Braid, in specific the MU puzzle and acrostic Easter eggs incorporated in the book's structure. The MU puzzle specifically illustrates how futility and self reference is meant to make you understand and step outside of the exercise to examine its structure and thereby proving your self (in form and function) but also giving you a new framework to work within because of the knowledge of impossibility.
GEB EXPLAINED WITH BANANAS (THIS GUY'S CHANNEL NEEDS MORE LOVE):
https://youtu.be/7vjJV9j2aIc?si=CmKx8XWRc7X5gsRQ
Slow the game intro down frame by frame and analyze specific similarities to buddhabrot fractals as well as other biomorphic shapes (the repeating matter / geometry that resembles life depending what we project onto it.
Fractal geometry and biomorphs such as those found using Pickover Stalks and 3D marching (mandelBULBS).
Twin dragon fractal tiling and application to filling space in complex bases.
Literary references:
Tarkovsky's Solaris
Stanislaw Lem's Solaris and A Perfect Vacuum
Peter Breugel's The Return of the Hunters or Hunters in the Snow