found out the tunnel detector doesnt need a player riding it cus it used the dragon's rotation anyway,
added the tail waving thing that reduces its intensity based on all_axis_delta which is basically just yaw_speed * pitch_speed. that way when it curves its tail, it doesn't do an all snake-y like,
the turning pose was inspired by this handsome fellow named Noah https://youtu.be/z8e1LQj3pOM?si=Eb36DKnXI0FwrIqE&t=21 , it uses a lerped yaw_speed so it doesnt flicker like last time. I'm heavily abusing lerping rn its so good,
then the flag waving thing was fixed using a variable as a frame counter so i can just add 0.01 per frame when the dragon is staying still and add 0.03 when the dragon is going fast. math.cos() is broken af, no manual animation required.
the follow_owner feature still has so many bugs, its due for a rewrite. dont get too attached to that.