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How To Add Random Color Variation To Objects - Unreal Engine 5 Material Tutorial

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May 22, 2025
26:44

In this Unreal Engine 5 Materials Tutorial, Vylocity will show you how to add random and procedural color variation to materials with a simple material function. This can improve level design workflow and reduce draw calls by limiting the amount of material instances you need. It works for both hand placed objects and Instanced Static Meshes in case you are placing foliage with a PCG Volume, Foliage Tool, or have objects within a Packed Level Actor or Level Instance. Logo Material Tutorial: https://www.youtube.com/watch?v=RWuhB0X4vxk&list=PLY2663dNRL_h8r9DK0kgZL05STgl_mTJb&index=14 Pitchfork has released their first game, Skyblocker! You can support what we do here at Pitchfork Academy by picking it up on Steam today... https://store.steampowered.com/app/3474920/Skyblocker/ Full access to our Discord server, Mizzo's Dizzo, is now available for just $1.50 per month... 🤯 Head over to my Patreon and jump on board: Patreon: https://patreon.com/MizzoFrizzo Timestamps: 0:00 - Intro 1:26 - Engine Version 1:14 - Brand Name Ideas 1:30 - Create Material Logic 9:07 - Create Material Function 10:54 - Add Function To Existing Material 13:30 - Adjust Parameters 15:03 - Adjust Function For Instanced Static Meshes 20:00 - Add More Controls

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How To Add Random Color Variation To Objects - Unreal Engine 5 Material Tutorial | NatokHD