In this Unreal Engine 5 Materials Tutorial, Vylocity will show you how to add random and procedural color variation to materials with a simple material function. This can improve level design workflow and reduce draw calls by limiting the amount of material instances you need. It works for both hand placed objects and Instanced Static Meshes in case you are placing foliage with a PCG Volume, Foliage Tool, or have objects within a Packed Level Actor or Level Instance.
Logo Material Tutorial: https://www.youtube.com/watch?v=RWuhB0X4vxk&list=PLY2663dNRL_h8r9DK0kgZL05STgl_mTJb&index=14
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Timestamps:
0:00 - Intro
1:26 - Engine Version
1:14 - Brand Name Ideas
1:30 - Create Material Logic
9:07 - Create Material Function
10:54 - Add Function To Existing Material
13:30 - Adjust Parameters
15:03 - Adjust Function For Instanced Static Meshes
20:00 - Add More Controls