Day 005 - How to Load A Dynamic Library at runtime
Welcome to day 005 of lets build a game engine on macOS.
In this video we setup the ability to load dynamic libraries at runtime!!
this video format is inspired by the handmade hero series.
The end goal with this series is to have a basic game engine that supports Vulkan and Metal and the process of setting up both these backend rendering APIs will be recorded and shared on this channel.
Please note this is not a tutorial per say but a way of getting things done, so take every method shown with a grain of salt as I am not a professional but simply a computer science student learning and sharing what I know in my free time.