In this tutorial, I show how to customize a first-person controller in Unity so the player can move up and down using the Spacebar and Left Control keys.
This is a practical movement-system modification where vertical input is added on top of an existing FPS controller, allowing the player to ascend and descend smoothly instead of being locked to ground-based movement.
In this video, I cover:
-Overview of the default first-person controller setup
-Adding vertical movement input (Space & Left Ctrl)
-Modifying the movement logic to support up and down motion
-Preventing conflicts with existing jump or gravity logic
-Testing the updated controller in a demo scene
This approach is useful for flight systems, zero-gravity movement, noclip-style controllers, and experimental gameplay prototypes built in Unity.
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How to Customize a First-Person Controller in Unity: Adding Up and Down Movement | NatokHD