Learn how to build a clean VR scene loading system in Unity using the Single Entry Point (Bootstrap) pattern. In this tutorial, I walk through setting up a bootstrap manager, async scene loading, and a fade transition system for smooth VR scene transitions using the XR Interaction Toolkit.
This pattern gives you a structured way to initialize your game. Set up managers, load scenes in the background, and fade the player in without jarring cuts or tracking glitches.
What's covered:
Original Bootstrap pattern concept by PracticAPI: https://www.youtube.com/watch?v=jEx6XklIscg
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