Thanks for all the amazing comments on my previous video about Unity Multiplayer Netcode For GameObjects!
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As promised, I created part 2 which covers a lot more features available in this robust Unity package.
📚 The Unity Multiplayer features we will cover today are:
- NetworkVariable types and how to use them
- Network Transforms to synchronize player position across the network
- Synchronization of Player HUD over many clients
- Player client controller and Network Behaviors
- How and why should you use ServerRpc (Remote Procedure Calls)
📌 The Unity Multiplayer demo shown in this video can be freely downloaded from GitHub at:
https://github.com/dilmerv/UnityMultiplayerPlayground
👉 Recommended and very populate Multiplayer solution for Unity: (Photon 2 Unity Networking)
https://assetstore.unity.com/packages/tools/network/photon-pun-2-120838?aid=1101l7LXo
👉 Helpful documentation for Unity Multiplayer Netcode For GameObjects:
https://docs-multiplayer.unity3d.com/docs/getting-started/about
#unity3d #mutiplayer #gamedev #gamedeveloper