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How To Make A Game With Unity Multiplayer Netcode | Player Controller

91.2K views
Nov 15, 2021
40:00

Thanks for all the amazing comments on my previous video about Unity Multiplayer Netcode For GameObjects! ❤️ Support on Patreon: https://www.patreon.com/dilmerv 🔔 Subscribe for more XR Tutorials : https://www.youtube.com/@dilmerv?sub_confirmation=1 🐦 Twitter X: https://twitter.com/dilmerv 👥 Discord : https://discord.gg/dNMHBc8KdP 📸 Instagram : https://instagram.com/dilmerv As promised, I created part 2 which covers a lot more features available in this robust Unity package. 📚 The Unity Multiplayer features we will cover today are: - NetworkVariable types and how to use them - Network Transforms to synchronize player position across the network - Synchronization of Player HUD over many clients - Player client controller and Network Behaviors - How and why should you use ServerRpc (Remote Procedure Calls) 📌 The Unity Multiplayer demo shown in this video can be freely downloaded from GitHub at: https://github.com/dilmerv/UnityMultiplayerPlayground 👉 Recommended and very populate Multiplayer solution for Unity: (Photon 2 Unity Networking) https://assetstore.unity.com/packages/tools/network/photon-pun-2-120838?aid=1101l7LXo 👉 Helpful documentation for Unity Multiplayer Netcode For GameObjects: https://docs-multiplayer.unity3d.com/docs/getting-started/about #unity3d #mutiplayer #gamedev #gamedeveloper

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How To Make A Game With Unity Multiplayer Netcode | Player Controller | NatokHD