Back to Browse

How to rig wheel rotation without expression (multiplyDivide node) in Maya

2.9K views
Dec 8, 2022
3:18

A similar idea from this expression: if (Driver_Ctrl.autoRotate == 1) { $diff = WheelGeo_Grp.translateZ - WheelGeo_Grp.offset; WheelGeo_Grp.rotateX -= $diff * -360 / (distanceDimensionShape1.distance * 3.14); }; WheelGeo_Grp.offset = WheelGeo_Grp.translateZ; Hi, I've created a short clip to share tips I know and solved from my past work. About 3D, Rig, and Animation. Please feel free to leave any comments or if you have a better way. My Portfolio https://saintparinya.wixsite.com/portfolio Buy me a coffee https://www.buymeacoffee.com/rigitquick

Download

0 formats

No download links available.

How to rig wheel rotation without expression (multiplyDivide node) in Maya | NatokHD