How to Use the GRADIENT TEXTURE NODE in Blender!
In this video, learn to use the gradient texture node to create procedural textures that transition between different values in Blender! Want to Support The CG Essentials? http://www.patreon.com/thecgessentials Add-On Links (Affiliate Links) Scatter - http://www.thecgessentials.com/scatter Flip Fluids - http://www.thecgessentials.com/flipfluids Car and Transportation Rigged Vehicle Library - https://thecgessentials.com/Transportation City Pack Cars Rigged Car Library - https://thecgessentials.com/CityPackCars Curve Array Pro - https://thecgessentials.com/CurveArrayPro Botaniqu Tree and Grass Library - https://thecgessentials.com/Botaniq Open Street Map - https://thecgessentials.com/OSM Curve Basher - https://thecgessentials.com/CurveBasher Node Preview - https://thecgessentials.com/NodePreview Tree Vegetation Library Add On - https://thecgessentials.com/vegetation Decal Machine - https://thecgessentials.com/DecalMachine Human Generator - https://thecgessentials.com/HumanGenerator Fluent Stressless Modeling Tool - https://thecgessentials.com/Fluent Fluent Materializer Material Creation Tool - https://thecgessentials.com/FluentMaterializer Materialiq - Materials Library - https://thecgessentials.com/Materialiq Traffiq Vehicle Library - https://thecgessentials.com/Traffiq Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost. TIMESTAMPS 0:00 - Introduction 0:15 - What is a gradient texture node? 0:57 - Using a color ramp node to intensify the effect 1:44 - Creating color transitions with gradient textures 2:30 - Changing the transition effect type in the color ramp 3:00 - Changing the transition effect type in the gradient texture node 3:53 - Changing the direction of the gradient effect 4:55 - Combining gradient texture with other nodes 6:10 - Controlling roughness with a gradient texture 7:11 - Merging textures with gradient texture mapping 8:18 - Using the gradient texture as the mix factor 9:17 - Using noise to randomize texture location
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