Back to Browse

How We Built A VTT Renderer

6.9K views
Oct 14, 2024
9:40

This video breaks down the technical underpinnings of Owlbear Rodeo's new _Warp Core_ rendering engine, which is built for amazing speed, very wide device compatibility, and stunning aesthetics. It takes you through this platform's building blocks, and also demonstrates some of the advantages and opportunities it provides to _your roleplaying games_. Chapters: 0:00 - Introduction 0:31 - Building an infinite grid 1:39 - Optimising large numbers of tokens 3:38 - Optimising very large images 6:23 - Building real-time Dynamic Fog 8:31 - Building real-time Weather effects Our site and socials : Owlbear Rodeo - https://owlbear.rodeo OBR Tutorials - https://docs.owlbear.rodeo/docs/getti... OBR Discord - https://discord.gg/u5RYMkV98s OBR Reddit - https://www.reddit.com/r/OwlbearRodeo OBR Bluesky - @owlbear.rodeo OBR X - @OwlbearRodeo OBR TikTok - @owlbearrodeo OBR Threads - @owlbearrodeo More information: Crosshead Studios - https://crossheadstudios.com/ Czepeku Maps - https://www.czepeku.com/maps Virtual tabletop games mobile-friendly VTT remote hybrid in-person battlemap adventure campaign dynamic fog real-time weather effects

Download

0 formats

No download links available.

How We Built A VTT Renderer | NatokHD