Hytale Modeling Guidelines: Hytale Blockbench
Learn what to keep in mind when modelling for the Hytale Art Style. Pseudo Elephant Discord Channel: https://discord.gg/CGgkaNZgAr Download Blockbench: https://www.blockbench.net/ Sources: Hytale Blogpost - An Introduction to Making Models for Hytale: https://hytale.com/news/2025/12/an-introduction-to-making-models-for-hytale Time stamps: 0:00 - 0:24 - Intro 0:25 - 1:06 - Hytale Extension 1:06 - 1:57 - Model Type & Pixel Density 1:57 - 2:32 - Hytale Model Examples 2:33 - 3:15 - Geometry Constraints 3:16 - 5:25 - Triangle Count and Limitations 5:26 - 6:42 - Texture Size 6:43 - 8:53 - Texture Detail & Baking 8:54 - 9:40 - Color Picking 9:41 - 10:59 - Texturing & Quality 11:00 - 12:00 - Model Stretching 12:01 - 13:13 - Modeling & Adding Character 13:14 - 14:52 - Shading Modes 14:53 - 15:56 - Colors & Transparency 15:57 - 16:44 - Additional Resources 16:45 - 16:54 - End Screen Music Used - All from Hytale's OST: Journeyman's Quest - Oscar Garvin Mountain Trek - Oscar Garvin A Wizard's Discipline - Oscar Garvin Through the Abyss - Oscar Garvin Icey Echoes - Oscar Garvin #hytale #blockbench #hytaleartstyle #hytalemodeling #hytalemodding #hytalemodels #hytaleblockbench #blockbenchtutorial #blockbenchmodeling #voxelmodeling #voxelart #gameartmodeling #stylizedgameart #lowpolymodeling #pixeldensity #gameassetcreation #3dmodelingforgames #indiegameart #hytalemodtutorial #hytaleextension #hytaletextures #gamearttips #hytalecommunity
Download
0 formatsNo download links available.