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I Built a 3D Renderer Without a GPU

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Apr 17, 2026
6:53

I built a simple 3D renderer from scratch — running entirely on the CPU. In this video, I show how you can go from a single 3D point to a full animated scene using just basic math. No GPU, no game engine — just projection, simple geometry, and a bit of matrix magic. We’ll go through: * how 3D points are projected onto a 2D screen * how a simple formula creates perspective * how wireframe models work (vertices + indices) * how matrices unlock complex motion * and how everything comes together into a working 3D scene This is not a full engine — just a minimal implementation to understand how things work under the hood. There’s a lot more behind real-time rendering like clipping, rasterization, depth buffering, and performance optimizations. I’ll be covering those in future videos. --- If you’re into graphics programming, game engines, or just curious how 3D actually works — this is for you.

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I Built a 3D Renderer Without a GPU | NatokHD