In this video, we look at a nested loop that is stamping out clone after clone. We delete some dead code and roll up an unrolled loop.
Before recording this, I also attached the FPS counter from https://youtu.be/xqpom1dUzes to the tickzzzz event. I don't show the process of optimizing the code in this video, but that may be an additional future step.
Scratch forum post licensed under https://creativecommons.org/licenses/by-sa/2.0/
Original post here: https://scratch.mit.edu/discuss/topic/435382/
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