Back to Browse

I made a VULKAN GAME ENGINE

28.7K views
Jul 20, 2025
6:04

In this video, I show my progress of learning OpenGL and how it helped me to create a game engine using Vulkan. ➤My Links: Discord: https://discord.gg/z8wZ5eJgX3 Instagram: https://www.instagram.com/rockafelladev Twitter: https://www.x.com/RockafellaDev_ Website: https://www.rockafelladev.co.uk Patreon: https://www.patreon.com/Rockafella100 Ko-Fi: https://www.ko-fi.com/rockafella ➤Resources: https://www.learnopengl.com https://vulkan-tutorial.com stb_image.h: https://github.com/nothings/stb/blob/master/stb_image.h Tiny OBJ Loader: https://github.com/tinyobjloader/tinyobjloader EnTT: https://github.com/skypjack/entt Dear ImGui: https://github.com/ocornut/imgui ➤Ignore: I created my own game engine. I tried implementing as many features as I could including my own physics engine, user interface and an example game. I began by rendering 2D shapes onto the screen and realized how much work it was using Vulkan (over 800 lines of code). I then moved onto 3D shapes which was even harder. I created a physics engine implementing vectors, matrices, forces and simple physics equations. Then I moved onto implementing compute shaders for particle effects. This was really difficult and it took a while to get it working but I am so happy with my progress and the final result. #rockafella #rockafelladev #gamedev #gameengine #vulkan #opengl

Download

0 formats

No download links available.

I made a VULKAN GAME ENGINE | NatokHD