In this part of the tutorial, we will make an interactive virtual environment, which is influenced by a real event in the physical world. In particular, we will develop a virtual curtain's fluttering behavior based on real wind blowing. We use an Arduino Uno with a wind sensor for detecting the real wind, and Unity Cloth is used for the curtain simulation.
This is a part of IEEE VR 2020 Tutorial: Developing Embodied Interactive Virtual Characters for Human-Subjects Studies.
Link: https://sreal.ucf.edu/ieee-vr-2020-tutorial-developing-embodied-interactive-virtual-characters-for-human-subjects-studies/