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Immersive Engineering Tutorial #4 - Weapons (MC 1.7.10)

68.1K views
Jan 3, 2016
15:12

IE is not only about machines, there are also weapons! In this video I will take a look at the Revolver and the Railgun. Basically I will show how the weapons work, different types of ammo and how to apply weapon upgrades. The Chemical Thrower can also be considered a weapon I guess, but I didn't cover it since it's quite different in how it's used. It is covered in a later video instead. All my IE videos are gathered in this playlist: https://www.youtube.com/playlist?list=PLPCqiTnvx2GuyGw3NkGpppD85tlhjCdN2 Items and blocks covered in this video: - Engineer's Workbench - Revolver - Engineer's Blueprint - Common and Specialized Projectiles - Empty Casing and Shell - Dragon's Breath and Phial Cartridge - Speedloader - Extended Magazine - Bayonet - Amplifier Electron Tubes - Railgun - Charging Station - Iron and Steel Rod - Graphite Electrode - Additional Capacitors - Precision Scope - Shaders are mentioned but not really covered --- If you like what you see, please make me aware of it in form of a like or a comment. If not, then tell me what you think I should improve. And of course, subscribe if you want to see more. Links to me on other places: http://twitter.com/therealtkh https://www.facebook.com/therealtkh http://www.twitch.tv/therealtkh/ http://plus.google.com/+therealtkh https://player.me/tkh Game details: Curse Loader Forge 10.13.4.1566 Applied Energistics 2 [rv2_stable-10] Immersive Engineering [0.6.5] NEI [1.0.5.118-universal] Thermal Dynamics [1.1.0-161] Thermal Expansion [4.0.3B1-218] Thermal Foundation [1.2.0-102] Tinkers Construct [1.7.10-1.8.8] Waila [1.5.10] You can also download the mod from here: http://minecraft.curseforge.com/projects/immersive-engineering

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Immersive Engineering Tutorial #4 - Weapons (MC 1.7.10) | NatokHD