Back to Browse

Implementing Server-Side AI Enemies in Unity | C# Networking Tutorial - Part 11

36.5K views
Apr 26, 2020
12:42

In this eleventh part of my C# networking tutorial series, we implement some server-side AI enemies that our players can fight against. THIS SERIES IS OUTDATED! Check out the NEW & IMPROVED videos: https://youtu.be/6kWNZOFcFQw Check out my devlogs: https://www.youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4 ⎯⎯⎯⎯⎯⎯ Compare your code to mine on GitHub: https://github.com/tom-weiland/tcp-udp-networking/tree/tutorial-part11 Discord server: https://tomweiland.net/discord Support me on GitHub Sponsors: https://github.com/sponsors/tom-weiland Support me on Ko-fi: https://tomweiland.net/kofi GitHub: https://tomweiland.net/github Website: https://tomweiland.net/ ⎯⎯⎯⎯⎯⎯ Gear & Software I Use Developing ⮞ Engine - Unity: https://store.unity.com/#plans-individual ⮞ Code Editor - Visual Studio: https://visualstudio.microsoft.com/vs/ ⮞ 3D Modeling - Blender: https://www.blender.org/download/ Recording & Streaming ⮞ Screen Recorder - OBS Studio: https://obsproject.com/ ⮞ Camera - Panasonic G85: https://amzn.to/39P77GK ⮞ Microphone - Maono AU-PM422: https://amzn.to/2LsTIuG Computer Parts & Peripherals ⮞ Mouse - Logitech G604: https://amzn.to/3mqUSoy ⮞ CPU - AMD Ryzen 7 2700X: https://amzn.to/3pU06K9 ⮞ GPU - GeForce GTX 1050 Ti: https://www.newegg.ca/p/N82E16814125915 ⮞ Motherboard - ASUS Prime X470-Pro: https://amzn.to/3p20h5f ⮞ SSD - Gigabyte 240GB: https://amzn.to/39UPWDQ ⮞ HDD - WD Blue 1TB: https://amzn.to/2O37EMI ⮞ RAM - 8GB x2 ⮞ Case - Fractal Design Meshify C: https://amzn.to/3q6FgHy ⮞ Power Supply - EVGA 750 GQ: https://amzn.to/2N3T3A0 Other ⮞ YT Channel Management Tool - TubeBuddy: https://www.tubebuddy.com/tomweiland ⮞ Webhosting - Bluehost: https://www.bluehost.com/track/tomweiland/ I personally use all of the above products and services, so they are genuine recommendations. Some of these links are affiliate links, which means I get paid a small commission (at no extra cost to you) if you sign up or buy through them. Thanks for supporting the channel! ⎯⎯⎯⎯⎯⎯ Today we're setting up some server-side AI enemies which our players can fight against. In order to keep our server authoritative, we stick all of the AI enemy logic on the server, and only send the information that clients need to accurately display what the multiplayer AI enemies are doing in Unity. The artificial intelligence that we put together in this video isn't actually that intelligent, but it serves its purpose of demonstrating how you could implement more complex AI in a multiplayer game. #UnityTutorial #Multiplayer #Unity3D #Networking #GameDev #Server #Client ⎯⎯⎯⎯⎯⎯ "Interplanetary Forest" by Meydän is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Artist: https://soundcloud.com/meydansound/

Download

0 formats

No download links available.

Implementing Server-Side AI Enemies in Unity | C# Networking Tutorial - Part 11 | NatokHD