Import KitBash using TOPs
In this video I go over the process I used to import a newly acquired KitBash set into Houdini via TOPs. A couple of key lessons learned, such as making sure to turn on the "Evaluate with Work Item Attributes" when referring to TOPs attributes inside your SOP nodes. The KitBash set that I'm showing in this video was built by Oleg Ushenok, and can be purchased here: https://www.fab.com/ru/listings/5f37049a-efb5-4f78-ad2f-c7f79998208f The HIP file used can be pulled down for free from the Arcanacom Gumroad site, found here: https://arcanacom.gumroad.com/l/hfwjkj Enjoy! 00:00 - Into 00:59 - Explore The Kit 01:31 - Demo of Kit Spelunking 01:55 - Create the Initial TOP Node 02:03 - Set working directory on Scheduler 02:10 - Use the __PDG_DIR__ TOP variable 02:24 - Create the File Pattern TOP Node 02:44 - Example TOPs WorkItem 02:57 - Create the FBX Import network 03:01 - Use the `@pdg_output` attribute 03:49 - Identify first problem to solve: Building names 05:05 - Problem two: Prop 01 06:19 - Problem set summary 07:51 - Jump into the TOPs network 08:40 - Geometry Import TOP Node 09:03 - The SOP Node used by the Geometry Import Node 10:23 - BGEO File Location 11:02 - Promoting the SOP name attribute to a TOP attribute 11:36 - The ROP Fetch TOP Node 13:29 - Prop One ROP network 14:41 - FBX Rop Network 16:13 - Component Output Node 16:18 - Pulling the geoName Detail attribute from the geometry 16:27 - Inside the Component Geometry Node 16:37 - Fix the Building naming problem 17:12 - Manipulate the name 17:44 - Split the directory name 18:33 - Open the Layout Asset Gallery 18:52 - Create new Asset Database file 19:00 - Add Asset Directory 19:39 - How to use the Asset Gallery: Stage Manager 21:56 - Use the free DB Browser IDE for SQLite ❤️ Follow me on socials! ✅ Bluesky - @arcanacom.bsky.social ✅ Flashes - @arcanacom Arcanacom Studio LLC ( https://www.arcanacom.com ) #gamedev #indiegamedev #houdinifx #houdinitutorial #houdiniTops #kitbash #importfbx
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