This week I've been working on some more scenery for the city, such as street lamps and traffic signs. I've also added Unity's Cinemachine to give me more control over the camera system and most importantly added some simple people that walk around, following waypoints.
It's a really simple system and can very losely be considered "AI Pathfinding". The "finding" part of the pathfinding is essentially "give me your neighbour or a random neighbour".
You can watch the first video where I generate a procedural city here: https://youtu.be/k8v1IcAVJsY
You can play all my other games for free here: https://danthai.itch.io/
And you follow me on Twitter: https://twitter.com/danthaiwang
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Indie Game Devlog #02 - Basic AI Pathfinding! | NatokHD