A professional game designer goes on an adventure of creating a soulslike game systems in Unreal Engine 5!
➤ Twitter (Rafał): https://x.com/rafalobrebski
Chapters:
00:00 - 00:27 - Intro & recap
00:27 - 01:36 - Ranged design challenges
01:36 - 01:58 - Fire Finger ability
01:58 - 02:55 - Aiming setup
02:55 - 03:30 - Camera & hand logic
03:30 - 03:49 - Fireball projectile
03:49 - 04:19 - Additive animations
04:19 - 05:25 - Weapon equip logic
05:25 - 06:46 - Combat feel tweaks
06:46 - 07:35 - First enemy goals
07:35 - 08:09 - Enemy concept
08:09 - 08:40 - Wrap-up & thanks