INSANITY Difficulty Differences - Resident Evil 9 Requiem
#insanityre9 #insanityresidentevil9 #insanityresidentevilrequiem This video shows the differences between Standard (Modern) Difficulty and Insanity Difficulty in Resident Evil 9 Requiem. Chapters 00:00 Antique coins show up earlier on insanity 00:17 The first green herb comes early on insanity 00:38 The time it takes to break free comparison 01:05 Aim assist is disabled on insanity 01:25 Enemy speed comparison 03:03 Ink ribbons are required to save on insanity 03:35 Auto save is greatly reduced on insanity 03:57 Enemy health comparison 05:13 It takes more bullets to stun enemies on insanity 05:39 How long enemies stay stunned for comparison 06:08 Enemy health comparison 07:20 The first zombie turns into a blister head on insanity 07:41 Blister heads show up a lot earlier on insanity 08:27 Enemies don't drop as much ammo on insanity 09:10 You get double the points for kills on insanity 09:35 You get fewer healing items on insanity 10:04 The antique coin locations are different between the two difficulties 10:20 Regular zombies drop antique coins on insanity 10:35 The empty injector shows up early on insanity 10:47 The transfusion (blood) bag shows up early on insanity 11:01 It takes more time to move the kitchen cart on insanity 11:15 The chef looks over his shoulder longer and more often and comes over to the cart less on insanity 12:30 Location of the pantry key 12:54 Location of the B934 handgun 13:14 There's no makeshift knife in the filing room locker on insanity 13:24 Safe codes are different on insanity 13:37 Location of the unicorn trinket 14:11 Where is the first hemolytic injector on insanity? 14:27 The zombie in the parlor wakes up on your first visit on insanity 14:54 Some parlor prizes are different between the two difficulties 15:18 Chunk blocks the way on insanity 16:03 The location of the converged blood specimen 16:29 It takes 3 handgun bullets to take down the bulldozer driver on insanity 17:00 It takes 2 additional handgun bullets to stop the bulldozer from moving on, insanity 17:30 The polymerized blood specimen and the R.I.P. knife 17:49 Body armor costs more on insanity 17:58 Body armor level 3 can only be purchased on insanity 18:14 You get less infected blood in the collection pool on insanity 18:44 Substitute 3 seedlings for 2 BSAA agent zombies 19:46 Additional hatchet hits are needed to defeat HUNK after the insta-kill animation on insanity 20:35 The door in bioweapon repository 02 is locked on insanity 21:01 The zombie on the bed in the sterilization chamber wakes up earlier on insanity 21:46 The licker positioning in bioweapon repository 02 is different between the two difficulties 22:01 The licker placement in the lab entrance halls is different between the two difficulties 22:20 The ARK zombies are in different umbrella containers in bioweapon repository 05 22:59 The clatter carbine and ghost grudge are more expensive on insanity 23:18 Substitute 1 ARK zombie for 1 licker 23:41 The licker placement in bioweapon repository 11 and 12, as well as the generator room, is different between the two difficulties 27:34 There are extra enemies on insanity If you found this video entertaining and informative, please like it before you leave. Please also consider subscribing to the Help Me Leon YouTube channel. https://www.youtube.com/helpmeleon Thank you for taking the time out of your day to watch this video. I appreciate each and every one of you. All gameplay is from the PlayStation 5 Pro. Gameplay was captured using the Elgato 4K60 Pro. All gameplay was edited using Adobe Premiere Pro. All thumbnails were created using Adobe Photoshop.
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