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Instance a Perfect Hexagon Grid in Blender 3D | Evangelion UI Tutorial

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Apr 6, 2026
16:40

In this blender tutorial, we're building a perfectly tileable procedural hexagon pattern, drawing inspiration from the iconic UI designs of Neon Genesis Evangelion. Learn how to set up a grid for seamless pattern tessellation and instance objects for dynamic visual effects. This quick guide covers the mathematical calculations and node-based procedural art to create an engaging graphic design. 👉 Check out my Blender playlist for more tutorials: https://www.youtube.com/watch?v=rYKOAjIt0ug&list=PLd-MHKokrnxq0ZFuGXvezp6TfN1Q2DAAb ☕ Join my Patreon for free project files and more! https://patreon.com/Augury ⏰ Timestamps: 00:00 - Intro: The Evangelion UI in Blender 00:30 - Geometry Nodes Setup & Initial Grid 01:27 - Procedural Math: 30-60-90 Triangles Explained 03:30 - Calculating X and Y Displacement for Instancing 04:40 - Transform Geometry Node for Perfect Spacing 06:18 - Using Repeat Zones in Geometry Nodes 07:07 - Translating the Grid by Row (Procedural Tiling) 08:16 - Advanced Repeat Zone Setup for Column Instancing 08:40 - Centering the Grid with Switch Nodes & Modulo Math 09:28 - Controlling Grid Spacing Procedurally Using Radius 10:13 - Converting Hexagons to Points for Custom Instances 11:13 - Modeling the Evangelion Emergency Hexagon Tile 13:30 - Instancing Sci-Fi UI Tiles onto the Point Grid 14:45 - Animating the UI with Scene Time & Noise Textures 15:30 - Geometry Nodes Node Tree Breakdown & Review 16:30 - Final Render & Outro 🧠 What You Will Learn: - How to use basic trigonometry (the 30-60-90 triangle) to calculate flawless, mathematical spacing for procedural grids. - Techniques for structuring robust Geometry Nodes setups using Repeat Zones to create scalable, overlapping arrays. - How to build custom mathematical logic using Modulo and Switch nodes to keep procedural structures perfectly centered. - Best practices for parameter-driven workflows, allowing a single value (like the radius) to safely control the spacing of an entire system without breaking. - Workflows for converting abstract mathematical point grids into stylized, production-ready sci-fi motion graphics. - How to organically drive loopable UI animations using a combination of the Scene Time node and Noise Textures. 🌟 Welcome to Augury! Here, you'll find a variety of tutorials on what I am into at the time, tips, and tricks to help you master Blender and bring your 3D creations to life. Don’t forget to subscribe to follow the journey. 📖 Lift up your eyes on high and see: who created these? (Isaiah 40:26) #blender #3dart #proceduralart #geometrynodes

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Instance a Perfect Hexagon Grid in Blender 3D | Evangelion UI Tutorial | NatokHD