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Integrating JBox2D in our Engine | Coding a 2D Game Engine in Java #37

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Nov 28, 2020
21:55

Join the Discord: https://discord.gg/4tHeAkxNg7 In this episode I go over how to generate a JAR from the library we will be using JBox2D. Then, I will show how to integrate this JAR into our build so that we can integrate the library into our engine. Once we get the library integrated, I go over the Hello Box2D tutorial, which gives us a way to begin using Box2D inside of our engine. We will create a thin wrapper around the library, that way we only expose the critical functions to the end-user. Source Code: https://github.com/codingminecraft/MarioYoutube/tree/7f9999dce32f0b0f5185d17bdf5fbcbc8a161a75 JBox2D: https://github.com/jbox2d/jbox2d 0:00 Intro 0:57 Downloading the Source Code 2:48 Generating the JAR 8:42 Importing the JAR through Gradle 10:40 Initializing the Physics2D Package 13:43 Writing the Physics Update Loop 15:55 Adding the Physics Components --------------------------------------------------------------------- Website: https://ambrosiogabe.github.io/ Github: https://github.com/ambrosiogabe Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :) My Recommended Game Engine Books: Game Engine Architecture: https://www.gameenginebook.com/ Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669 Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768 Game Programming Patterns (Free): https://gameprogrammingpatterns.com/ My Recommended Beginning Game Programming Books: JavaScript Game Design: https://www.apress.com/gp/book/9781430247166 My Recommended Java Books: Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/

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Integrating JBox2D in our Engine | Coding a 2D Game Engine in Java #37 | NatokHD