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Interactive Hex Tiles: Part 5 - Node Material Layering with Masks

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Sep 14, 2020
7:47

Finishing out the top surface shader, in part 5 of our Interactive Hex Tile series, Jason shows us how to layer different parts of shaders together with the help of masks. The final demo that we're building together: https://playground.babylonjs.com/#XEP0ZD#6 The starting playground for this video: https://playground.babylonjs.com/#XEP0ZD#4 Part 1: https://youtu.be/fZajDLsLJKg Part 2: https://youtu.be/iuRVlwOyv6k Part 3: https://youtu.be/xOw31J8JFqA Part 4: https://youtu.be/mDYM2gdmF7I Part 6: https://youtu.be/xZd9HGOQYB0 Part 7: https://youtu.be/uZiB9lZbn4k Helpful links to dive into Babylon.js: https://www.babylonjs.com/ - The homepage: a great starting place. https://doc.babylonjs.com/ - The documentation: knowing all the details. https://forum.babylonjs.com/top/all - The Forum: the best place to ask questions and learn. https://playground.babylonjs.com/ - The Playground: the place to experiment get your hands dirty. https://nme.babylonjs.com/ - The Node Material Editor: the place to create stunning gpu shaders.

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Interactive Hex Tiles: Part 5 - Node Material Layering with Masks | NatokHD