Finishing out the top surface shader, in part 5 of our Interactive Hex Tile series, Jason shows us how to layer different parts of shaders together with the help of masks.
The final demo that we're building together:
https://playground.babylonjs.com/#XEP0ZD#6
The starting playground for this video:
https://playground.babylonjs.com/#XEP0ZD#4
Part 1: https://youtu.be/fZajDLsLJKg
Part 2: https://youtu.be/iuRVlwOyv6k
Part 3: https://youtu.be/xOw31J8JFqA
Part 4: https://youtu.be/mDYM2gdmF7I
Part 6: https://youtu.be/xZd9HGOQYB0
Part 7: https://youtu.be/uZiB9lZbn4k
Helpful links to dive into Babylon.js:
https://www.babylonjs.com/ - The homepage: a great starting place.
https://doc.babylonjs.com/ - The documentation: knowing all the details.
https://forum.babylonjs.com/top/all - The Forum: the best place to ask questions and learn.
https://playground.babylonjs.com/ - The Playground: the place to experiment get your hands dirty.
https://nme.babylonjs.com/ - The Node Material Editor: the place to create stunning gpu shaders.
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Interactive Hex Tiles: Part 5 - Node Material Layering with Masks | NatokHD