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Interactive Skin Binding & Weighting (Autodesk Maya)

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Oct 21, 2013
5:56

Level - Intermediate This tutorial aims to introduce you the method of "interactive skin bind" other than the classic "smooth bind" approach in Autodesk Maya for skinning a game character's weight. By combining the traditional approaches of "smooth bind" in Maya IDE, the method of "interactive skin bind" proved to be a time-saver when preparing a game character for game engine.

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Interactive Skin Binding & Weighting (Autodesk Maya) | NatokHD