In this video, I show how to create a reactive material in Unreal Engine 5 that changes based on camera angle and world position. It’s perfect for all kinds of camera-based effects like holographic displays, trading card shines, Pokemon-style foil cards, animated collectibles. Using only the UE5 Material Editor, you’ll learn how to drive material logic with View Direction, World Position, and Fresnel effects, creating a fully procedural, real-time shader that reacts to how the player moves around it.
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0:00 - Introduction
0:29 - Preparation
1:10 - Background Material
3:38 - Card Material
3:50 - Strips
4:50 - Camera Direction
6:30 - Angle Control
8:04 - Mask
11:05 - Image Blending and Normal Map
12:35 - End of Video
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