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Interactive Trading Cards - Unreal Engine 5 Tutorial

1.8K views
Aug 5, 2024
12:50

In this video, I show how to create a reactive material in Unreal Engine 5 that changes based on camera angle and world position. It’s perfect for all kinds of camera-based effects like holographic displays, trading card shines, Pokemon-style foil cards, animated collectibles. Using only the UE5 Material Editor, you’ll learn how to drive material logic with View Direction, World Position, and Fresnel effects, creating a fully procedural, real-time shader that reacts to how the player moves around it. 👍 Like & subscribe for more UE5 niagara and shader tips! 💬 Let me know how you'd apply this in your project! 0:00 - Introduction 0:29 - Preparation 1:10 - Background Material 3:38 - Card Material 3:50 - Strips 4:50 - Camera Direction 6:30 - Angle Control 8:04 - Mask 11:05 - Image Blending and Normal Map 12:35 - End of Video #unrealengine #gamedev #unrealengine5 #tutorial

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Interactive Trading Cards - Unreal Engine 5 Tutorial | NatokHD